Once again I am glad to welcome you, friends, in the vast vast blogs. Today, your court has been put up with a second attempt to play inept analytics as part of the history of one of the phenomena of gaming and universal culture. Under, tautological in this context, the name of which you see above. And this time, the object of attempt was chosen, many beloved and so unbearable, Diablo series and genre generated by these games.
So, in the light of the review on Torchlight 2, I was quite interested in the topic of such games. After all, every time a game comes out, similar in its mechanics to the ancestor, a diabol-clone stamp is placed on it. And for other people who put a lot of effort into their project, a similar assessment on the one hand Lesneta, because they are compared with the recognized standard, and, on the other hand, is offended due to the humiliation of their original finds. Therefore, in this material, I want to dig into the dusty archives of old and not very games to try to find original or simply interesting ideas in them. Therefore, today we will pass through the history of the founder of this genre and at least some interesting representatives.
And it’s worth starting with a small company Condor. It was founded in 1993 by the brothers of the Shefferes and David Brevik – the cult people among Diablo fans. As many remember, the first part came out in 1996. The fact that the development of this game has put a young company almost on the brink of bankruptcy, they already know much fewer people. And if Blizzard had not bought Condor, this, and many other games, we could simply not see. But it happened as the project happened and the successful and unexpected success for its creators took place. After the release of the game, the former Condor and the current Blizzard North, Having made an extremely small respite, they set to develop the second part.
True, there was another addition to the first part – Hellfire. But it was not even developed by the Metelitsa itself, but Sierra Entertainment. Moreover, not very diligent.
By 2000, the second part of Diablo was ready, those mechanics and finds were implemented in it, many of which later became standard for the genre. This, of course, is about the distribution of characteristics, random generation of locations, a tree of skills, stones enhancing objects and other features are characteristic. Some things were in the first part, but in the second they refused the unclaimed, and the demanded polished and brought to mind. With the release of the Lord of Destruction additions in 2001, Diablo 2 turned into the standard of the game of the Genre, which she essentially created, or, if not so categorical, successfully popularized.
As rightly believed, only a third part will be able to shift Diablo 2 C, undoubtedly a well -deserved pedestal. It was waiting for it for 12 years, creating a mountain of content on this time on this very expectation. And finally in 2012, the game went into release and on Wednesday fans crept some semblance of hysteria. While some made their way through the wilds of the raw code, the auction and lines on the server showered the game with laudatory reviews. Another part of the community, seeing the same things, considered its expectations deceived and, having decided that this game was not worthy of carrying the Spanish name of the devil, sentenced it to public burning. As usual in such a situation, you can understand both positions. But what objectively the game turned out to be? Discarding all emotions, I summarize- Diablo 3 very high-quality game. Some mechanics can be called controversial, others were completely erroneous and were removed by developers, but at the moment after a lot of patches and two paid additions, we can say that Diablo 3 at the peak of their shape.
So, the main signs of the steel genre:
-Distribution of characteristics according to the four main attributes – strength, dexterity, magic, endurance.
-Random generation of late -intensive
-Magic abilities are presented in the form of "Tree of Skills"
-Concentrated things
II – followers and imitators.
Nox (2000)
Many reckon the NOX game to one heat with Diablo. But this is a rather dubious statement, for those who are familiar with the game not by hearing. Although NOX had a look from above, a simple pumping, an indecent number of spells and an inventory with a doll on which things dress, it turned out to be a kind of action from a third person. For it is very difficult to call such a work arcade, because the game is well developed and demanding on the player.
Like in Diablo:
– There is thingsism, but its concentration is below
Not like a diablo:
– combat system
– A unique prologue, and the finale for each class.
– Many plot details also depend on the class.
Revenant (1999)
Even before the second part, people realized that the ideas of Blizzard North work perfectly and stuck on this basis their game. I must say that with external similarities, the games differed impressively. Revenant’s main mechanics were spells that were created by combining the runes available to you. And the fact that in addition to the mouse the keyboard was actively used, because the hero had three types of attacks and could carry out combinations and finishing, that it would be slightly problematic to patch up with the mouse.
Like in Diablo:
-Belief
-Distribution of characteristics by basic parameters, though the system is more similar to classicrpg
Not like in Diablo:
-Spell system
-combat system with finishing and combo
Throne of Darkness (2001)
Throne of Darkness or, in Russian localization – seven samurai, turned out to be a very unique and original. Only now it is hardly possible to call it highly quality. The developers of this game clearly tried to find a balance between old RPG party in the spirit of Baldur’s Gate and gaining popularity RPG inspired by Diablo. As a result, a rather strange hybrid was made of this. You were still allowed to manage directly only one hero. But at the same time, you were accompanied by three more partners, between which you will have to switch, because the attending accessories are not endless, and AI partners do not allow them to fight neatly. But yes the dog with her with mechanics. What a setting! Medieval Japan of the period of feudal fragmentation. The entourage here is really very important. After all, behind the image of the heroes and the environment of those who came from the paintings of ancient masters, you can very well hide a small budget and a great desire to fully realize.
Like in Diablo:
– Believed
– The main characteristics
– Tree of spells
Not like in Diablo:
– Setting of medieval Japan
– 7 different heroes, four of which you can manage at the same time
Divine Divinity (2002)
Divine Divinity – can also be called a hybrid. But if in the previous game the hybridity consisted of a mechanic mixed, here it consists in submitting a plot. That is, here with a familiar control mechanics, history, descriptions, quests and other things related to a lot of text are very well worked out. Moreover, the text that is well written and which is pleasant to read. Yes, here even the number of books is almost like in the games of the TES series! But not in words by one. Although the mechanics in general terms and looks like already familiar to us by Diablo, compared to it, a lot of possibilities have been added here. Here you have your own repair and enchanting weapons, and the opportunity to spread it with poison, and alchemy, and even several conversational skills are.
Like in Diablo:
– Believed
– The main characteristics
Not like in Diablo:
– a kind of pumping system
– craft skills
– plot orientation
– The worked out world
Dungeon Siege (2002)
Another attempt to create a semblance of party RPG on the rails of Dyablovsky mechanics. Moreover, at the same time you may have up to 6 partners. The meaning in such a huge detachment is difficult to look at, however, the possibility is pleasing. Even in Dungeon Siege, the Besclass system was first used and all skills were pumped as in a series of TS- use- it is pumped.
Like in Diablo:
– Believed
– The main characteristics
Not like in Diablo:
– pumping depending on the method of destroying mobs
– The presence of a large number of satellites
– the ability to travel simultaneously with 6 satellites
– no loadings during transitions between locations
Dungeon Siege 2 (2005)
The second part did not add a lot of new things. A new plot that has not left that universal evil and archiic artifacts. But on the role -playing component they worked much more seriously – several races were added to which our protagonist can belong, to the unicellular system of pumping, they screwed the tree of skills and calmed down on this. The difficulty of the game fell so much that with a great desire you can abandon your partners and go through the whole game in splendid loneliness. And if perfectionism will be reserved in you and you want to collect all partners, then you should prepare the game three times.
Like in Diablo:
– Believed Sweety-win-casino.co.uk
– The main characteristics
– Tree of skills
Not like in Diablo:
– pumping depending on the method of destroying mobs
– The presence of a large number of satellites
– no loadings during transitions between locations
Dungeon Siege 3 (2011)
The third part acquired unexpectedly good elaboration of the world and history. But all surprise comes to naught when you look at the name of the developer – Obsidian Entertainment. But history is history, and the gameplay in games of a similar genre, perhaps, is much more important. And with this there are certain problems. For the team has enough experience in the development of ordinary RPG, only in the Action RPG there are completely different accents. So we have, in some century, a good story and a living world, but a rather poor role and combat system.
Like in Diablo:
– Believed, but modest
Not like in Diablo:
– A branched plot
– The worked out world
Harbinger (2003)
Perhaps the first Action RPG who took place to use the scientific and philanthropic setting for games of this kind. True, for RPG there is a fairly modest role system. But there are entertaining classes in the form of a person, robota-cyborg and alien. By and large, the game can be considered an arcade with game elements. But this does not mean that it is not worthy of attention, provided that you like sifi, of course.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
Not like in Diablo:
-Unusual setting
Sacred (2004)
Sacred is considered one of the best games based on such mechanics. It is more correct to even say on the concept of things. For this is the only thing, in addition to the prospect, it is associated with the ancestor. The role system here is somewhat more complicated than four standard characteristics. Characteristics affecting the main parameters of the hero, here 6. And there are still skills of which ultimately about nine and which allow the hero to use magic, to fight a certain type of weapon, trade or manage with a horse. Mechanics of abilities came out unlike. More precisely, she came out similar to the first part of Diablo, where all the abilities were pumped with the help of found books. Here, however, runes take their place, but the principle of this does not change at all. Among other things, ability to collect in one large – the so -called combo. Combo allows you to make a combination of 4 abilities and they will be used one after another without rollbacks and delays. So thanks to a huge map, eight interesting heroes, five difficulties and a bar of the maximum level of 205, in this game it was possible to abuse for a long time. Moreover, the developers filled the game with a lot of funny chicks and jokes, sometimes not disdain and black humor.
Like in Diablo:
– Believed
– spell scrolls as in the first part
Not like in Diablo:
– The worked out world
– A peculiar role system
Sacred 2 (2008)
Sacred 2 developed achievements, but, alas, lost some of the charm of the first part. The plot began not to spin around ancient evil, but around the pipeline with magical oil. And if the first is still perceived as a certain tribute to traditions, then the second is more likely. True, the rest of the game is more pleasing. Classes of characters are quite interesting, and some of them you will not find anywhere else. The picture compared to the first part has moved to the full 3D and looks good to this day. And I acquired the interface in convenience. As an innovation, patrons of patrons who give you the ability with indecently large kuldown and strengthen the existing abilities with additional properties were added to the role-playing system. Well, you can choose a company of good or evil. This will not affect the process of passage, but at the end you will either save, or destroy the world of Ankaria.
Like in Diablo:
– Believed
– spell scrolls as in the first part
Not like in Diablo:
– The worked out world
– A peculiar role system
– Two campaigns of the main plot
– The patronage of deities
Kult: Heretic Kingdoms (2004)
With this game, fate played a funny joke. It was this game, which today almost does not pop up in a conversation, who tried to block the Action RPG concept itself in a very original way. To begin with, the plot of the game was not just not deprived of, but possessed well -registered and worked out. In addition, nowhere before that we were allowed to feel in the skin of a real inquisitor. Even the banal quests of the essence of which was the destruction of a certain number of opponents, the plot was justified so skillfully that their fulfillment did not become a routine, but seriously fascinated. Of course, the role system did not lag behind the general mood. In addition to the main parameters that were not very different from what we had to see before, the game was a system of perks, somewhat reminiscent of the system presented in Fallout. Initially, only two could be chosen, and the rest already appeared depending on what our heroine wears and what prefers to destroy opponents. The hero is also allowed to choose a patronizing element, which will also add perks based on this element to the arsenal of the character. And the main feature, in addition to the test plot, was the opportunity to switch between the usual world and the otherworldly, “dusk” if you want. With it, you could go to closed places and extract awards inaccessible in the ordinary world, but the opponents met in it and were to match this place.
Like in Diablo:
– Believed
– The main characteristics
Not like in Diablo:
– plot orientation
– The worked out world
– The system of perks
– patronizing elements
– Switching between the ghostly and human world
Restricted Area (2004)
This game had every chance of becoming, if not a masterpiece, then a product very beloved players. Since the elaborated cyberpanus settled with love was in stock. And there were not many games at that time where with the mechanics of controlling such a Diablo, you were allowed to pick up a completely modern firearm, and instead of armor you would put on cybernetic implants. And now, in addition to the Deus Ex series, it is difficult to remember something similar. So what was the catch? There are no varieties of monsters in the banal disadvantage of the varieties, the types of locations are the same, but those that are quite authentic to the world are worked out, the wealthy equipment does not change the appearance of the character, and the experience is dripped as if from a closed tap. Nevertheless, if you want diablo in cyberpanca, this game will help you satisfy this desire. But most likely not as long as you would like.
Like in Diablo:
– Believed
– The main characteristics
– accidental generation of locations
– Tree of skills
Not like in Diablo:
-Cyber-punk setting
Blood magic (2005)
The magic of blood, perhaps, can be called the “Dream game”, in the sense that the developers tried to realize all their ideas in the game and add as many interesting mechanics and ideas to it as possible. By and large, they did it. The choice of classes is very funny and unusual, the wife of a bakery, a gypsy, a student. The right word where you will see this? Another moment that the difference between them is a little, and the initial characteristics can be compensated by the pumping glasses in the direction you need for you. But the main feature of the game was and the magic remains. Is there a joke of 12 schools of magic and 96 spells in total, despite the fact that there are practically no useless of them and it turns out to be a fascinating occupation. Moreover, the more you use a certain school of magic, the greater the likelihood of a mutation related to this school. Despite the fact that this mutation is not only visual, but also gives pleasant bonuses to abilities and characteristics. Abilities, by the way, will envy other MMOs. Here you have craft, alchemy, and runes, and transmutation and even tattoos allow you to apply. In general, an entertaining copy. And at least because of banal curiosity to pay attention to it. Moreover, it also adds a choice at the beginning of the game of the worldview. And each of the three affects those quests that will be available to you.
Like in Diablo:
– Believed
– The main characteristics
– accidental generation of locations
– Tree of skills
Not like in Diablo:
-Cyber-punk setting
Fate (2005)
At first glance, Fate is a literal copy of the first Diablo. For the city on the surface itself, and the entrance to the dungeons that stretch to God, how many floors are down, in stock. But it is worth taking a closer look, and then the details that significantly distinguish it from the universal inspirer come up. Firstly, the pumping system here is somewhat different. And is essentially a non -class. The player is free to choose in what skill to invest his precious glasses from an extensive list. So the combinations of a warrior with some magical bias, although not the most effective, but quite viable. Secondly, you are handed a pet in the form of a dog or cat. Which, in addition to standard work for partners – like the destruction of the enemy, can wear an impressive number of Scarba in their bins that did not fit into the player’s inventory. And when the junk is typed enough, you can safely send him to the city all this good to sell it. The complexity of the game significantly affects the qualities of dropping equipment. And this is exactly the game in which you will never see the coolest equipment if you start playing the minimum complexity. Entertaining here and the principle of the beginning of a new game+. The hero who will finish his adventure on the 42nd second floor of the dungeon by the murder of ancient evil will rest and you will begin for his descendant, with some bonus to the characteristics and one of the things inherited from the parent.
Like in Diablo:
– Believed
– The main characteristics
– accidental generation of locations
Not like in Diablo:
– The non -class system
– The pet
– fishing
– Descendants
Titan Quest (2006)
This game is considered to be one of the best Actions RPG after, or even along with Diablo 2. And these people can be understood- a beautiful picture, the atmosphere of myths so much in the air capturing your attention. Either you run around ancient Greece, then transfer to the sands of ancient Egypt, and then you completely fall into the restless landscapes of the ancient East. And throughout the game you will be pleased and inserted in the wheels of the ancient gods. Most of its mass, however, Greek. In addition to stylistics, the game stood out an interesting approach to the development of the character. Initially, the hero has no specialization in principle. Therefore, at the second level, he is allowed to choose one specialization, and after a few levels and the second. And tasuya these specializations we subsequently compile our class. And if you consider that specializations are 7, then it means all possible classes can be about 45. Despite the fact that the hero is pumped in the framework of one class, sometimes you can two and even three different ways. Is it a lot? It is thanks to such a wide choice, and the bewitching atmosphere in this game can be played for a long time, constantly replaying and trying new combinations of specializations. Although others are inferior in effectiveness to popular builds.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
– accidental generation of locations
Not like in Diablo:
– classes are compiled from specializations
– setting of ancient mythology
Loki: Heroes of Mythology (2007)
This game was quite difficult. For based on the same ancient mythology, she could not avoid comparison with Titan Quest. Moreover, she was inferior to her in many respects, ranging from the accuracy of the design to the variety, or rather its minimum. Despite the pile of shortcomings found in the game and for which it can be loved. Firstly, the gods in this game play a much more important role than the plot engines. The abilities of each of the four heroes are distributed between the three gods from their pantheon. And if you do not stir up for gifts for the gods, they will reward you with their blessing and grant additional skills points. It was not that it was superior, but for heroes who are essentially ordinary people that they worship their gods – it looks quite organic. Otherwise, this is a simple Action RPG, which will allow you to run through the locations of Scandinavia, the ubiquitous Egypt, a little less hackneyed Greece and rarely pops up in such games in South America.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
Not like in Diablo:
– worship of the gods
– setting of ancient mythology
Silverfall (2007)
Silverfall – practically no different from standard games in this genre. Before the creak in the teeth, familiar main characteristics, the glasses of their pumping and the skill are for the leftist ap. And another story about ancient evil. What is the same then? Basically, in the world Silverfall and the city of the same name, there is an endless enmity of technocrats with wizards, and completing the tasks of a particular faction. You can not only get unique equipment from them, but also visually change the city for the sake of the allies you have chosen.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
Not like in Diablo:
-Setting with a mixture of magic and steam-pan
– Changing the city
Hellagate: London (2007)
The plans of the Schaterus brothers after leaving Blizzard were extremely ambitious. Having founded their own company, they set out to create a whole series of games about hellish gates in different parts of the Earth. But after the first game of abilities, they have diminished. And the reason for this was the quality of the released product. It turned out to be very strange, raw, but, rightly speaking, not without originality. Reservoir setting, London subway, control of the hero as if in a shooter or slasher. For many, this approach was then the new. And although the game suffered from stylistic poverty by accidentally generated locations, many players found in it what they lacked. Perhaps problems arose due to the fact that the developers were too focused on the multiplayer game, perhaps they did not have enough time or money. Nevertheless, this project remains a very interesting thing in itself.
Like in Diablo:
– Believed
– The main characteristics
– accidental generation of locations
– Tree of skills
Not like in Diablo:
– Hell’s gates
Torchlight (2009)
The second attempt of the mentioned brothers turned out to be much more successful. This time the game did not destroy the company that has generated. And even brought considerable income. So what these stubborn guys captured the players? Oddly enough, interpretation of the first Diablo. Having accepted into their harmonious ranks of the developer mentioned above in the text of the Fate game, they decided to fasten an interesting, but traditionally not worked out plot, and the world is a mixture of steam punk and fantasy. They gave the player a choice of three classes that have lost their sores, which is in their essence a warrior, a magician and a shooter. And they released the dungeons to the open spaces in order to pump and see cartoon, but well -thought -out decorations. So what is the magic of the game, if everything is already familiar for a long time? Of course in details. Branches of skills if it is enough to figure it out give a fairly considerable spaciousness for the experiment. The pet migrated here from FATE regularly copes with his task. There were portals with tests in which you can distract from somewhat routine stripping of the dungeons. And the dungeons themselves are not covered with one texture for the whole game, and the layer -by -line change with the advancement to the main goal of the game.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
– dungeons as in the first part
Not like in Diablo:
– The pet
– A scale of fame
-Steam-pan setting
Torchlight 2 (2012)
Torchlight 2- to some extent typical sequel. More heroes, more pleasant details, more gradations of Luta, more opportunities to improve exposing. More than more. For some changes in the mechanics, they were not too lazy and found a plot explanation in the spirit – now it is impossible to make a large one of small stones, because the secret of their manufacture is lost. But the most important advantage over the first part is multiplayer. Although he is not attached to the stimulus and sometimes fails, this does not prevent him from delighting the veterans of the first part. Who never waited for the promised multiplayer regime for her.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
Not like in Diablo:
– The pet
– A scale of fame
-Steam-pan setting
Darkspore (2011)
I think many will remember such a game as Spore, where you developed from a unicellular organism to interstellar civilization. Also, many will remember the main chip of this game – the editor in which it is possible, and sometimes it was necessary, to sculpt everything and everything – from living things to buildings and technology. Electronic ART decided that it was worthless to abandon the opportunity to make money on this concept again. The result of this solution was Darkspore. And although it works according to the principles of ARPG, there is no pumping there in the classical sense. When earnings on DNA tasks and finding various parts of the bodies, you can subsequently sculpt the hero of the dream from them, or slightly strengthen ready -made creatures, of which a lot. In addition to this idea, there is nothing interesting for the genre. Unless for the first time the game was tightly tied to online, as later than Diablo 3.
Like in Diablo:
– things, if collecting parts of the body can be called that
Not like in Diablo:
– Setting
– Many heroes to choose from
– Three heroes can go to the mission that you can switch
– The designer of the heroes
The Incredible Adventures of Van Helsing (2013-2015)
This whole series of games is essentially one game, it is not for nothing that in Steam lies The Incredible Adventures of Van Helscing: Final Cut, combining all three games at once. It is based on two things – an entertaining role system and a well -developed plot. Moreover, based on old ideas, the developers do not hesitate to modernize them. The notorious pet who was a useful, but faceless assistant, then turned into a cute katarin. Which not only accepts significant attention in the plot, but also with its own tree has acquired. Each skill now has three gains that add additional properties to them, like it was implemented in Sacred 2. In addition to pumping a hero and katarina, there are useful auras that are pumped for the same glasses as the abilities.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
Not like in Diablo:
– plot orientation
– The worked out world
– partner with variable pumping and participating in the plot
– Many side mechanics
Grim Dawn (2016)
Before going into the release, the game lived for three long years in the early access of Steam and only in 2016 the developers decided that the game was over. It is in many ways a copy of Titan Quest, which is not sacred since the developers are the same. But the setting changed a lot – instead of the solar open spaces of ancient history, we are offered to plunge into the gloomy medieval atmosphere, seasoned with steampunk. The role system is also much like. True, there are fewer specializations – only six, while far from the fact that this is the final meaning. For developers with great care support the game and constantly rule it in patches. In addition to a well -working old system, a system of piety has been introduced, which allows you to acquire very useful skills. When you find the altars you need for this, of course. The developers also screwed up to the fact that the system of reputation in various gaming fractions. And if a high reputation for the allied factions allows you to get good equipment, then your reputation among monsters will provoke them to send more and more strong representatives to you.
Like in Diablo:
– Believed
– The main characteristics
– Tree of skills
– accidental generation of locations
Not like in Diablo:
– classes are compiled from specializations
-Cetning of gloomy steam-fan
– Sewe system
Shadows: Heretic Kingdoms (2014)
Nominally this game is a continuation of the solid Kult: Heretic Kingdoms. Only this time, not an inquisitor falls into our hands, but a real demon. A demon who is able to devour the souls of various creatures thereby getting the opportunity to manage them. An entertaining combat system is built on this idea, in which, switching between characters, you can change your class depending on the situation. The plot pays tribute to the previous game and does not hit the mud with face, intriguing, creating interesting game situations, and wiring moral elections. There has not been a reason to switch between the world of spirits and the material world. And this possibility of acttvino is operated during the passage.
Like in Diablo:
– Believed
– The main characteristics
Not like in Diablo:
– plot orientation
– The worked out world
– the possibility of switching between classes
– Switching between the ghostly and human world
Vikings: Wolves of Midgard (2017)
It’s hard to write a lot about this game. The plot is poorly worked out, although it is more or less interesting to watch it. Of the at least some interesting mechanics, the management of his settlement stands out that not new. And the pumping system that is based on the worship of the Scandinavian gods, each of which in this game is responsible for a certain type of weapon.
Like in Diablo:
– Believed
Not like in Diablo:
– development of the settlement
– A peculiar role system
– Setting Scandinavian mythology
III – network breathing
Mythos (2011)
The project was originally developed by the studio responsible for Hellgate London, but after the Finnish problems, it was sold by the Korean company Hanbitsoft. He was MMO. Moreover, not simple, but through and through the aesthetics of Diablo and a large slope in PVE – that is, the extermination of monsters. Compared to other multi -user RPG monsters, there were many and they attacked the player in groups, which was somewhat different from the usual Korean MMOs, where one elite mob can be spent up to five minutes of real time. There were not many classes in the game – there are only three, which is normal for diababy -like games and an impressive problem for grid entertainment. But here this problem was essentially not, since one class subsequently divided into three. That, along with the features of 4 available races, it gave a good scope to choose the style of passage to his liking. Unfortunately, by 2012, all servers were closed due to the fact that the developer wanted to finalize some important points. At the moment, neither the site nor the project forum is working. And only studio bosses can only about the fate of the project.
Path of Exile (2013)
Path of Exile – a project that is closest in spirit to the original Diablo 2. Here you have a gloomy world and familiar mechanics. But everything would be pointless if nothing new in it was offered. And the main feature of this game is a huge tree of passive skills. And the choice of one of the seven classes determines which of the seven points in this tree you will begin your development. Another interesting point is that the heroes have no abilities. And they appear only when special stones of abilities are inserted into the equipment. These abilities develop with the hero, and can be enhanced with other stones and coherent equipment cells. The economy in the game is also interesting. There is no familiar currency in the form of any kind of gold here, and the harsh barter rules the ball.
Marvel Heroes (2014)
And here it was not without traces of developers of the first diablo. In the form of this celebrity, David Brevik acts here. 40 characters of the Marvel universe are available in the game itself. The basis of the game is the regime of history that in general terms very much reminds us of the notorious devil. There are 10 chapters of history and the city of Khaba that are called headquarters and dungeons – terminals changed to the realities of the network project. The gradation of objects in quality and, accordingly, the color of the name. True, in order to get some heroes, one must be either very successful or very stubborn in the farmesial currency.
Lost Ark
And last, I would like to mention another Korean MMO. Which is nominally located still at the development stage. But already this year, ZBT may begin. And I decided to mention her only for the reason that this ancient video impressed me.
As you can see, the genre is not only on the ancient pillars of gamedes, but also open for all kinds of experiments. And although now it seems that, in order to diversify the action and lure the player, all possible tricks have already been invented, sooner or later there is an ambitious developer capable of breathing another fresh idea into a popular concept.
I thank those who mastered this canvas of the text, I hope you were interested. I ask you not to skimp on constructive criticism, because in this format I feel very uncomfortable. Also, be shy to share the names of those games that are not mentioned here. See you in the framework of such articles and reviews, on the pages Stopgame.ru.
